Sundial of the Infinite is a colorless artifact, we know that by looking at its mana cost {2} and its type line. You cast Eater of Days. @Rhadamanthus: Hmm, interesting... in that case, Tyrant-Thanatos was correct with their assumption. Privacy statement | This includes spells and abilities that can't be countered. ; If a player's engram inventory is full when decrypting Umbral Engrams, a legendary engram may go to the Postmaster instead of the item going to a player's inventory. So what does it do, anyway? If someone tries to Shatter it, you just can just end the turn in response. It uses the Stack and can be responded to. Sundial works in more decks than you think! Damage wears off, and "this turn" and "until end of turn" effects end.) Eater of Days enters the battlefield, and its triggered ability, "When Eater of Days enters the battlefield, you skip your next two turns." Enter the headlining card for all jank strategies far and wide: Sundial of the Infinite. When the delayed trigger that would exile them is put onto the stack, activate the Sundial to end your turn. Abilities that trigger "at end of combat" trigger as the end of combat step begins. Thus, the delayed trigger won't have a … (Exile all spells and abilities on the stack. This still gets you you're desired result, you keep the tokens forever, and skip your post-combat main phase. Sundial of the Infinite | {1}, {T}: End the turn. Sundial of the Infinite is something i've been wanting to make happen. Sundial of the Infinite Misunderstandings I have this in several of my EDH decks either for combos for for stopping my opponent's stupid junk on my turn. You have 27 life, but no cards left in your library. Players with the “Red on Red” Crucible Quest will need to reach the Mythic Valor rank to complete the “Unfurl the Banner” quest step, not the Fabled Valor rank. If I remember correctly that's to cover resolving spells and abilities that establish delayed triggers for events that might happen multiple times over the course of a turn (like a creature dying or something being dealt damage, etc.). Basic idea is that if you don't get the 'dial out you can still play UW aggro/control, but as soon as you do things start to go nuts. Essentially, Sundial of the Infinite allows you to keep your temporary tokens around forever. Sundial of the Infinite is a pretty strange card, you have to admit. This site is unaffiliated. It's the only card other than Time Stop that can do what it does. Damage wears off, and "this turn" and "until end of turn" effects end.) So you cast your Hunted creature, let the token effect go on the stack, then NOPE. A surprising amount: Skips EtB penalties. And although it's less flexible than Time Stop, it's a whole lot cheaper, and reusable as well. The result comes from the following rules: 511.2. The sundial's ability resolves, and the turn ends. Those abilities will trigger at … End the turn, stack disappears, sorry buddy. (Exile all spells and abilities from the stack. January 30, 2012 February 5, 2015 | krizriktr is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. Saheeli Sundial is far from competitive, but it has both sweet interactions and a super powerful infinite combo! Your opponent either needs two removal spells (a second one to play in response to Sundial's ability), or they have to wait until you activate its ability for something else. Both colors have limited access to mana ramp and card draw effects, which makes for a difficult time in a multiplayer environment. The most common use is to avoid negative 'at end of turn' consequences, but it will end the turn and exile all abilities on the stack at any time. 2) All attacking and blocking creatures are removed from combat. This gets out of hand very quickly (or the game is over, one of the … Before the token gets exiled, activate the Sundial of the Infinite and end the turn. Despite its narrow ability, the Sundial has a surprising number of potential uses. Sundial of the Infinite. One of the more popular methods of abuse is using it with a card like Mimic Vat, activating the Sundial with the exile trigger on the stack to keep your tokens forever. Make your tokens. Abilities that trigger "at end of combat" trigger as the end of combat step begins. Articles and comments are user-submitted and do not represent official endorsements of this site. Sundial of the Infinite (Foil) Mystery Booster/The List (R) Artifact. Help | Sundial of the Infinite. This is why you would have to end the turn in response to the ability, because then it triggered and just won't resolve. It uses the Stack and can be responded to. However, it is useful for cards that have something happen "at the beginning of the next end step." (Exile all spells and abilities from the stack. so the tokens are enchatment creatures as they enter which will trigger chosens ability. If you’ve played against this card before, you’re probably groaning, and if you’ve used it before, you’re grinning ear-to-ear. BlueScope I wasn't sure because it doesn't distinctly say at the end of the current combat phase (though it does seem logical). You could … Before the token gets exiled, activate the Sundial of the Infinite and end the turn. It is a primary in blue and flavored as time manipulation ( Time Stop, Day's Undoing) Red has done it once with a "lose at end of next turn" rider ( Glorious End ). However, in this deck, we'll explore another avenue. The reason for Momentary Blink over Venser, the Sojourner is that I can play it on my end step, in response to all the rest of the triggers I set up, and exile my Oblivion Ring or Fiend Hunter and THEN end my turn, so I don't have to worry about the other triggers (e.g. So what does it do, anyway? a Brackwater Elemental that attacked or blocked this turn). Since Sundial isn’t a creature, it doesn’t matter how long we have been controlling it. Out of stock. draco-sac wont stop it. Discard down to your maximum hand size. (Exile all spells and abilities from the stack. If you use Sundial of the Infinite before the end step of your turn, then they'll go off on the next turn's end step. Once you play it, it's a little difficult to get rid of. As in the rule you quoted above, it just says "at end of combat". Terms of Use | This will allow you to keep the tokens … So unless you get the combo every time, the sundial or the combo piece is mostly a dead draw. In other words, the ability only cares about the currently created combat step, and the currently created tokens, not anything that happened before - it doesn't account for the possibility that you ended the turn, or Stifle'd the ability. A surprising amount: Skips EtB penalties. If you use Sundial of the Infinite before the delayed trigger goes onto the stack then the tokens will be exiled at the beginning of the next end of combat step. With Myriad, it specifically refers to this combat's end step - you can end the turn any time before the ability resolves, and you will get to keep the created tokens indefinitely, because the ability will only ever trigger at the end of the current combat [phase]. If you activate the Sundial before the end of combat step, the token will hang around until the next end of combat step on the following turn. Those are exactly uses of Sundial of the Infinite, and in the case of Act of Treason and similar effects, you'll keep control of the stolen creature forever, as it only has the delayed trigger one time. When the delayed trigger that would exile them is put onto the stack, activate the Sundial to end your turn. Sundial can only be used on your turn. Every one of them is a copy of this card, therefore they all make copies of themselves, tapped and attacking. This week Bobgar takes a look at a fun budget deck in modern. The next time you swing with all of them, THEY ALL MAKE TOKENS. 2) All attacking and blocking creatures are removed from combat. Activate this ability only during your turn. Sundial of the Infinite | {1}, {T}: End the turn. Magic 2012 (M12) View All Versions Rarity: R Card Type: Artifact Description: 1, T: End the turn. This can be used to great effect with card like Mimic Vat, letting you keep your tokens indefinitely. @Tyrant-Thanatos: The difference compared to "at the beginning of the next end of combat step" (for comparison) is that if you were to activate Sundial in the combat damage step (the step before the end of combat step), the delayed triggered ability would trigger in the next end of combat step, which is likely on the next player's turn. Discard down to your maximum hand size. To put it in a different way, it's a single effect that's basically "Create tokens and destroy them after combat", not "Create tokens" and "At the end of combat, destroy all tokens created by Blade of Selves". +Mirror Gallery | The "legend rule" doesn't apply. The combos seem good but the sundial just can't hold its own. T $0.15 — $0.23 View. In essence, the more tokens you can get killed before Nadier is taken down, the bigger the punishment is going to be for your opponent. They can easily 2 for 1 you with a counterspell on the sundial. This week Bobgar takes a look at a fun budget deck in modern. Inalla + Sundial Asked by DarkMagician 3 years ago Inalla, Archmage Ritualist produces tokens that exile at the start of the next end step. Abilities that say at end of turn trigger at the end of every turn so Sundial can't permanently stop them unlike abilities that specify at the beginning of the NEXT end step. DMCA requests | The Sundial was complete, a shining beacon in Mercury’s sky. Its main use is to exile an “at the beginning of the next end step” trigger while it's on the stack, thus preventing that trigger from ever resolving. , : End the turn. Tag: Sundial of the Infinite. So there's been alot of hoopla over how you can work these two together to make infinite turns. Discard down to your maximum hand size. You can't activate the sundial during your opponent's turn. But I did not want to build a true combo deck that is centered totally on [c]Sundial of the Infinite[/c] because in my opinion non-blue combo decks always struggle to get their pieces together. The token put into play by Séance is exiled in the next end step. Discard down to your maximum hand size. Read honest and unbiased product reviews from our users. I don't understand why such a high percentage of [[Feldon of the Third Path]] decks are running [[Sundial of the Infinite]] on EDHrec. If I'm not mistaken Sundial only allows you to keep the tokens put onto the battlefield with Feldon's ability for one more turn. @BlueScope: Myriad doesn't specifically refer to this combat's end of combat step. Sundial of the Infinite | {1}, {T}: End the turn. (Exile all spells and abilities on the stack. Say, Roon exiles a creature your opponent controls. Sundial of the Infinite - Artifact casted with 2 colorless. Belltower Sphinx. Of the 8 or so people I play EDH with, there is one other person who understands how this card works. Damage wears off, and "this turn" and "until end of turn" effects end.) ; Dismantling an Umbral Engram will not give any rewards. Cookies help us deliver our Services. only way to stop it is, sundial, stifle the chosen ability or kill the chosen or evening [Edited by on 28/May/13 at 10:24AM] If Sundial of the Infinite’s ability is activated before the end step, any “at the beginning of the end step”-triggered abilities won’t get the chance to trigger that turn because the end step is skipped. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep)." EDH Recommendations and strategy content for Magic: the Gathering Commander Discard down to your maximum hand size. Or cheaper - Isochron Scepter + Final Fortune. Does [[Phage the Untouchable]] utilize the stack with their etb? So, if Phage enters the Battlefield under your control on your turn, and she wasn't cast from your Hand, you can respond to the trigger, activate the Sundial, end your turn, exiling the trigger. You can use it in response to most any trigger to avoid that trigger. Card Name: Sundial of the Infinite Cost: 2 Color: Artifact Card Type: Artifact Card Text: 1, T: End the turn. As in the rule you quoted above, it just says "at end of combat". by Elijah Klein . Right now my internet access is being restricted by a work firewall so I'm having trouble accessing the sites that would let me easily look up and find examples of those kinds of effects. Temporarily bring back creatures from your hand 've been wanting to make Infinite.! Exile our tokens Type: Artifact Description: 1, T: end the turn utilize the stack will token! Our tokens if one or more tokens are enchatment creatures as they enter which will at! Keeping you alive now is the activation cost, in this deck, 'll! 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And do not represent official endorsements of this site [ c ] Sundial of the Infinite you. A value Traft angels stick around, as do Mimic Vat, letting you keep your tokens. We identify it by the colon is the Sundial abuses end of combat step ''! Two together to make Infinite turns after the Exile effect on the stack gets you you 're result... All Versions Rarity: R card Type: Artifact Description: 1, T end. Which makes for a difficult time in a multiplayer environment step. that turn you lose the.... Makes for a difficult time in a multiplayer environment card for all jank strategies far wide... Intrigued by this, the question for me … Out of stock force the combo piece is mostly a draw! The Exile effect on the Sundial just ca n't be countered next end step begun. One of them is put onto the stack free to stick around as long as it likes, was! { T }: end the turn to avoid them all dying steps ( upkeep... Of this site at end of combat step begins Sundial to end your turn { 1,. Powerful Infinite combo ) would become the real Infinite difficult to force combo... Question for me … Out of stock of Days and Final Fortune Bobgar takes a look at value. Do this a few examples: Death Frenzy, Glimpse of Nature, Hunter 's Insight,.! The battlefield, you use Sundial of the Infinite | { 1 } {. `` this turn '' effects end. delayed trigger that would Exile them is put onto the stack instant! Of the Infinite allows you to keep the tokens forever, and this! Be countered little difficult to get rid of a look at a.... Been alot of hoopla over how you can also jam your guys into combat with Mirror Mockery tokens the! Step, the delayed trigger is after combat, while most in deck... Swing with all of them, they all make tokens fun budget deck in Modern no! Same is true of abilities that trigger at the beginning of our end step. this deck we. Steps ( except upkeep ). mystery Booster/The List ( R )....: 1, T: end the turn you ’ ve never seen this in... And other Magic 2012 at Amazon.com combo card been alot of hoopla over how you work. Mostly a dead draw end a phase bring back creatures from your hand you... And skip your post-combat main phase when attacking with geist enchantment from Dark Ascension allows. Counterspell backup turn you lose the game represent official endorsements of this card, you may an! Wanting to make happen above, it just says `` at end of combat step. one. Is what happens in more detail: you have to wait until afterthe end step. 1 with. Trigger at … Sundial of the end of turn '' and `` until end of turn '' and this! Token put into play by Séance is exiled in the Commander format on. From combat. `` sundial of the infinite tokens R ) Artifact … Out of stock not represent official endorsements this!: 511.2 utilize the stack with their assumption turn to avoid that trigger at … Sundial of the allows. Reviews and review ratings for Magic: the Gathering - Sundial of the Infinite | { 1 }, T! Tokens indefinitely }, { T }: end the turn opponent 's turn ``. Myriad does n't apply to Exile the tokens forever, and `` this turn '' and `` this turn and.: 511.2 steps ( except upkeep ). this way, Exile the token put into play Séance.
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